Section 1 - Content, and Media in Modern Telecommunication Networks - The Telecoms World
- Fixed and Cellular Networks and Services
- Hotspots
- Wi-Fi hotspots
- Bluetooth
- WiMAX
- Satellite Technology
- Broadcast Channels
- Integrated Approach
- Voice Applications
- Requirements
- Audio/Web Conferencing
- Music Applications
- Requirements
- Clips
- Full Titles
- Streaming
- Distribution
- Video Applications
- Requirements
- Clips
- Streaming
- Mobile Media - Content and Services
- Content
- Current Services
- Messaging
- Mobile Games
- Converged Services
- Multi-play Services
- Mobile Devices
- Fixed Terminals
- Digital Rights Management
- Global Mobile Operator Strategies
Section 2 -The User Experience (Services, Applications and Terminals / Handsets)
- What are services?
- Who provides them?
- What is their value?
- To the operator?
- To the user?
- How do we pay?
- The next step - Personalised, Location-based, High value, More-capable services
- Example services
- Messaging
- Ticketing/vending
- Vehicular
- Multimedia information
- Content
- The Impact of Web 2.0
- AJAX Technologies
- Web Services
- Mobile Web 2.0
- Accessing the services
- A Virtual Home Environment
- The requirements for User Devices
- The user interface
- Forms and Form Factors
- Low end / High End
- Phone / PDA / Computer
- Multi-band and multi - system handsets
- Future devices
- Other technologies
- Bluetooth
- Wireless LAN
- WiMAX
- Current Mobile Handsets and capabilities
Section 3 - Service Delivery Platform – Requirements
- The Concept
- Framework and Architecture
- Components Required
- Systems And Technologies
- Interfaces and Integration
- Value Added Service Provision
- Content Provision
- Third Party Service Development
- The Terminal/Handset
- Requirements
- Key Attributes
- Ease of Use
- APIs
- Procedures
- Security
- Authentication
- Authorisation
- Accounting
- Billing for Services and Content
- Billing System Requirement
- Interfaces
- Content Mediation
- Charging Scenarios
- Revenue Assurance
Section 4 - Network Requirements - Architecture And Framework
- Circuit-Switched vs Packet Switched
- Access Definitions
- Narrowband
- Broadband
- Wideband
- The Last Mile
- Networks – a Comparison of Fixed, Mobile and Satellite technologies (Dial up Access, ISDN & Leased Lines, Fibre Access, The Transition to Broadband)
- Broadband Access Technologies
- Cable - Hybrid Fibre Coaxial (HFC)
- Digital Subscriber Line (DSL)
- Fibre Access
- Fixed Wireless
- Broadband Internet
- Accessing the service
- Dedicated vs Shared Channels
- IP in the Core Network
- Controlling the Channels
- Session Initiation Protocol
- Quality of Service
- Multicast Services
- Multimedia Broadcast Multicast Service (MBMS)
- Example – Streaming Video
- Architecture
- Procedures
- Managing Quality of Service
- Provisioning
- Example – GPRS and UMTS Core Network
- Architecture
- Procedures
- Quality of Service
- Provisioning
- Network Toolkits
- CAMEL and Intelligent Networks
- Controlling the network
- Evolution
- SS7
- SS7 over IP Network (Sigtran)
- Session Initiation Protocol (SIP)
- The IP Multimedia Subsystem (IMS)
- Features
- Architecture
- Service Control and Delivery
- Security in the Network
- Integrating with BSS, OSS, and Billing
Section 5 -Messaging Services
- Messaging Systems
- Text, Multimedia and Instant
- Multimedia Messaging Service
- MMS Architecture
- Message Formats (with example message)
- Media Formats
- Information Flows
- Connection to the MMSC
- Handset Compatibility
- Interconnection Issues
- Independent Gateways and Changing MMS Service Provider
- Interworking With Different Messaging Systems
- Value Added Services and MMS
- Instant Messaging (IM) Components
- IM Features
- Protocols
- Clients
- Location Based Services
- Access To Content
- WAP Portals
- Internet Content
- Parlay and the Open Service Access
- The Concept
- The Interface
- Operation
- Configuration
- Convergence and the evolving network
Section 6 - Digital Broadcasting
- Residential Platforms
- The PC Platform
- The TV Set Top Box Platform
- The Digital Set Top Box
- Personal Video Recorder
- Games Platforms
- The Networked Home
- The Home Gateway
- Home Networking Technologies
- Features of Digital Television
- Television Delivery Platforms
- Market Forecasts
- Digital Satellite
- Digital Terrestrial
- Digital Cable
- Costs
- The Internet
- Standards
- ATSC
- DVB
- ISDB
- World DTV Adoption
- Other Standards Bodies
- Definitions
- Mobile Television Services and Technologies
- DVB-H
- DMB
- Proprietary Systems
- Technology Enablers
- Software Platforms
- Conditional Access
- Smartcards
- Widescreen
- High Definition Television
- Common Interface
- Return Path
- IP Television (IPTV)
- Features
- Technologies
- Example Services
Section 7 - Challenges and Opportunities
- Regulation and Control
- Digital Rights Management
- Current Standards Work
- Mobile industry Initiatives
- Mobile Standard Development
- Market Representation Bodies
- Internet Industry Initiatives
- Internet Standard Development
- Market Representation Bodies
- Market Trends
- User Trends
- The Overall Emerging Picture
- Operator Strategies